Pulse Studios is a small studio working across three disciplines — software development, game development, and movie production — all built the same way: no VC, no bloat, no corporate nonsense. Just work that earns its place.
Pulse Studios isn't just a software shop. We build across three real disciplines, with the same philosophy behind all of them.
Open-source, performance-obsessed tools for streamers and creators — Layr, PolyStream, AudioLibre, and more. See them below.
Original games and tools built for the games we and our community actually play — including Dragons of Aeoria, our first full title. See it below.
Real stories, real scripts, real production — our newest discipline. More to come as projects move from page to screen.
Our first full game title — a fantasy RPG coming to PC, Linux, Mac, and Mobile. More details as development continues.
Every product we ship is built with the same philosophy: give creators more control, fewer subscriptions, and better software.
Stream tracker and viewer analytics platform. Know your audience, track your growth, and understand what's working.
OBS plugin for multi-destination streaming. Send your stream anywhere, from one place, with zero performance hit.
A suite of Stream Deck plugins built for creators who want more control — Velora integration, Layr stats, custom automations.
A free, open-source alternative to Elgato Wave Link. Better device auto-detection, active-device switching, and no cloud required.
Pulse Studios is a small studio working across software, games, and movies — building the things we wished existed. No VC, no bloat, no dark patterns. Just work that earns its place.
Most of what we ship is open source. We believe in building in public and giving back to the community that builds with us.
Every product is built to be lightweight and fast. We use Rust, Tauri, and native code where it matters — not Electron and prayers.
Free tiers that are actually free. Pro features that actually justify the cost. No artificial limits to force upgrades.
We use everything we build. If it's not good enough for us, it doesn't ship. Simple as that.